For motion tracking in DaVinci Resolve, use Tracker for one or more recognizable 2D features, Planar Tracker for a rigid surface such as a screen or sign, and Camera Tracker for a parallax-rich 3D solve. Point and planar tracking work in Resolve Free; Camera Tracker requires Studio. Most failed tracks begin with the wrong geometry, weak texture, mixed depths, reflections, motion blur, or an occluder crossing the analyzed pixels.

Choose the right Fusion tracker
| Tool | Use it for | Do not expect it to solve | Edition |
|---|---|---|---|
| Tracker | Position, stabilization, and match moving from one or more recognizable 2D features | A full surface bending in perspective or a 3D camera move with parallax | Free and Studio |
| Planar Tracker | Screens, signs, walls, phone faces, vehicle panels, and other rigid planes | A face, cloth, curved object, or pixels crossing several depths | Free and Studio |
| Camera Tracker | Recreating camera motion and a 3D point cloud so 3D objects can sit in the shot | A locked-off shot or pure zoom that provides too little parallax to reconstruct useful depth | Studio |
If you only need a title to follow a shoulder, don't solve a 3D camera. If you are replacing a screen seen at an angle, a position-only point track is usually too weak. Blackmagic’s Fusion overview introduces point, planar, and camera tracking; the final July 2026 DaVinci Resolve 21 Reference Manual controls the exact steps and interface terms used below.
Prepare the shot before tracking
Open the clip on the Fusion page and inspect it at full resolution. Tracking is easier on the clean image than after grain, glow, heavy blur, or aggressive grading changes the texture. Fusion processes before the Color page in Resolve’s normal image pipeline, so the original clip is often already the best starting point.
Choose a reference frame where the target is sharp, large, unobstructed, and close to the orientation you want for the insert. Starting on frame one is convenient, not automatically correct. For a planar track, Blackmagic’s training specifically recommends starting when the surface is large, clear, least distorted, and moving slowly enough to avoid motion blur.
If the shot has significant lens distortion, correct it before planar analysis. Straight graphics tracked into a distorted plate can otherwise look attached in the center but slide near the edges. Restore distortion after the insertion only when the finished graphic must inherit the original plate’s lens shape; the required node order depends on the composite and delivery pipeline.

How to use the 2D Tracker node
- Select MediaIn and press Shift-Spacebar. Search for Tracker and add it after MediaIn.
- Move to a clear frame and place the tracker on a unique, high-contrast feature that belongs to the motion you need.
- Size the inner pattern box around the recognizable detail. Size the outer search box only large enough to contain the feature’s next-frame movement.
- Track forward or backward while watching the viewer. Stop when the marker jumps to a different edge or texture.
- Open the Operation tab and choose the result you need, such as Match Move for an attached foreground or stabilization for the plate.
- Connect the graphic to the Tracker’s foreground input when using its merge operation, then inspect the composite at normal speed.

The inner box answers “what should I recognize?” The outer box answers “where should I look for it next?” A huge search area is not insurance; it slows analysis and gives the tracker more wrong candidates. Fast motion may need a larger search area, while slow motion usually doesn't.
One tracked pattern supports position. At least two well-separated patterns are needed for angle and size, and multiple patterns can also make stabilization more robust. Keep every pattern on the same rigid object and depth; background features at another depth will disagree when parallax appears.
How to track a screen or sign with Planar Tracker
Planar tracking analyzes many pixels across one rigid surface. It's usually the best first choice for a screen replacement, billboard, book cover, wall graphic, or flat vehicle panel.
- Add Planar Tracker between MediaIn and MediaOut.
- Go to the best reference frame and draw a polygon around textured pixels on one plane. The shape doesn't have to trace the final graphic’s corners.
- Exclude the background, rotating wheels, reflections, hands, faces, or anything that moves independently of the plane.
- Choose the simplest Motion Type that explains the shot. Translation handles position; rotation and scale add those changes; perspective is appropriate when the plane’s apparent angles change.
- Click Set at the reference frame, track to the start, return to the reference with Go, and track to the end.
- After analysis, switch Operation Mode to Steady. The tracked plane should appear locked. Residual wobble exposes drift more clearly than a polished insert does.
- Return the mode to Track. For a simple same-frame corner pin, use the Planar Tracker’s corner-pin workflow. For reusable motion data, click Create Planar Transform and feed the graphic, matte, or clean plate through that node.



The tracking shape identifies pixels to analyze; it isn't the corner pin. This distinction prevents a common mistake: drawing a tight four-corner rectangle around a glossy screen even though the border or nearby textured frame would provide a more stable plane.
The final Resolve 21 Reference Manual documents the current sequence: choose a clean reference, click Set, define the track region, analyze the needed range, inspect the result in Steady, and create a Planar Transform when reusable motion data is required. The older Resolve 18 practice guide is useful training, but it isn't the controlling source for current UI claims.
When to use the 3D Camera Tracker
Use Camera Tracker when the camera moves through a scene and the insert must live in 3D space: a sign on a wall revealed by parallax, a 3D title behind foreground objects, or an object placed on a ground plane. The tool analyzes many features, solves a virtual camera, and produces a point cloud that represents scene structure.
- Add Camera Tracker after MediaIn. If you use its Track Mask input, paint fixed areas that should be analyzed white and independently moving people, vehicles, screens, or other excluded regions black.
- Enter known camera and lens information when available; otherwise let the solver estimate only what the shot supports.
- Analyze the clip, inspect the generated tracks, remove obvious outliers, and solve the camera.
- Evaluate the solve visually as well as numerically. A low error value doesn't prove the ground orientation or scene scale is correct.
- Select suitable points to establish the ground plane and origin, then export the solved 3D scene.
- Place a simple ImagePlane3D or primitive first. Check contact, perspective, and parallax before building the final asset.
Camera Tracker requires DaVinci Resolve Studio; point and planar tracking remain available in Free. Per Blackmagic, the edition boundary in the official Studio feature comparison. The Resolve Free vs Studio breakdown puts that limitation in context before you build a 3D workflow around a Studio-only solve.


Track through occlusion without poisoning the data
A tracker can't see detail hidden by a hand, person, car, or frame edge. Continuing blindly through the obstruction creates confident-looking but wrong keyframes.
For a point track, stop on the last good frame. Reposition the pattern on a different feature of the same rigid object, use append-style manual tracking where appropriate, or keyframe through the short gap. Resume automatic analysis only when recognizable detail returns.
For a planar track, keep foreground motion outside the tracking polygon or feed a matte into the occlusion input so those pixels are ignored. The matte marks what the tracker must exclude, not the plane to include. A recent community planar-tracking case shows the practical value of checking the grid, masking a crossing hand, and returning to the last reliable frame instead of correcting a plane after it has already been lost.
If the obstruction needs to pass in front of the insert, tracking is only half the composite. Build a holdout mask or roto layer for the foreground object. The Fusion rotoscoping guide explains manual edge work, while the Magic Mask guide covers the Studio-assisted option.
If the deliverable is simply a moving face or object that must be obscured, stay on the Color page unless Fusion solves a real occlusion problem. The face and background blur guide covers Power Window tracking, first-bad-frame repair, mosaic, and the final privacy review without turning a simple anonymization task into a larger composite.
How to diagnose and fix tracking drift
The track slides gradually
Return to the first visibly wrong frame. Choose texture that changes less, enlarge the useful planar region, remove pixels at another depth, or reduce the motion model. Don't blur or smooth a path that follows the wrong surface.
The tracker jumps during motion blur
Use a broader recognizable pattern or a nearby feature on the same rigid object. A larger search region helps only when displacement is the problem. If the pixels themselves become unreadable, bridge those frames manually and reconnect to valid analysis.
The plane flips or bends
The shape probably includes independently moving detail, a reflection, two depths, or too little stable texture. Go back to the reference frame, redraw the region, and verify the result in Steady mode before creating new transform data.
The insert moves twice
Tracking data has likely been applied in two places, for example, through a Planar Transform and again through a tracked Transform or corner pin. Follow the node chain from the graphic to Merge and keep one intentional motion transfer.
The object disappears near the frame edge
Check Domain of Definition and frame bounds at each node, then inspect Global In/Out, mask bounds, timing, and Merge order. A Transform or crop can clip the insert even when the tracking data remains valid. The Resolve Inspector guide is useful when Edit-page transforms or clip timing are also involved.

Make the tracked insert look attached
A perfect path can still produce a fake composite. Match the insert’s perspective, brightness, contrast, black level, sharpness, grain, and motion blur to the plate. If the sign sits behind a foreground object, restore that occlusion. If it belongs on a glossy screen, consider reflections and glare rather than covering them with a perfectly clean rectangle.
Place the graphic at the reference frame before judging the track. A Planar Transform moves it relative to that reference, so a poorly chosen initial position can look like drift even when the data is stable. Finish the artwork before the tracked transform when you want all its elements to move as one; place view-dependent finishing after the transform when the effect belongs to the final composite.
For styled cards or labels, build the design first and then pass the combined result through the tracking transform. Our rounded-corner workflow shows a reusable graphic treatment that can be attached this way. More Fusion fundamentals live in the DaVinci Resolve Fusion hub.
Final tracking QA
- Watch the raw tracker or Steady view, not only the finished graphic.
- Inspect the first frame, reference frame, last frame, occlusions, blur, and frame exits.
- Check the insert’s corners and edges at full resolution.
- Confirm only one node applies the tracking transform.
- Play at normal speed, then render a short test and review it outside Fusion.
After the short test render passes, use the DaVinci Resolve Fusion hub to continue into node fundamentals, keying, rotoscoping, masks, and motion-graphics workflows without duplicating this page’s tracking scope.
Fusion tracking FAQ
Which Fusion tracker should I use for text?
Use the 2D Tracker when the text follows a distinct feature without meaningful perspective change. Use Planar Tracker when it sits on a flat surface. Use Camera Tracker when the text must exist in solved 3D space with camera parallax.
Is Planar Tracker available in DaVinci Resolve Free?
Yes. The classic 2D Tracker and Planar Tracker are available in Resolve Free and Studio. Fusion Camera Tracker requires Studio.
What is the best frame to start a planar track?
Choose a frame where the plane is large, sharp, unobstructed, relatively undistorted, and not smeared by fast motion. Set that frame as the reference and analyze in both directions.
How can I check whether a planar track is good?
After tracking, change Operation Mode to Steady and watch the tracked surface. It should remain locked without residual sliding or bumps. A temporary grid or high-contrast insert also makes edge drift visible.
Why does my tracked graphic slide?
The tracker may be following weak texture, multiple depths, reflections, or an occluding object. The motion type may also be too simple, or more complex than the shot supports. Fix the first bad frame and retest the raw data.
Should I use Planar Transform or corner pin?
Use the direct corner-pin workflow for a straightforward screen or sign replacement. Create a Planar Transform when you want reusable planar motion on a graphic, mask, clean plate, or irregular element elsewhere in the node tree.
Related guides
- Fusion in DaVinci Resolve: the hub: the rest of the Fusion cluster.
- DaVinci Resolve Fusion Tutorial for Beginners: the tracked-title comp this guide generalises.
- DaVinci Resolve Delta Keyer: keying and tracking usually travel together.
