I run DaVinci Resolve Club as an independent publication covering DaVinci Resolve workflows: hands-on editing builds, colour grading breakdowns, Fairlight audio sessions, Fusion compositing tests, and honest notes about where Resolve's interface gets in the way of the work.
Who I am
I write the DaVinci Resolve guides on this site under the name Jason Miller. The work is deliberately practical: open a blank timeline, build the grade from scratch, stress-test the node tree, push the Fairlight session, and write down what broke. I do not use Blackmagic-supplied benchmark numbers or tutorial-channel folklore passed off as professional technique.
Born: June 12, 1987, Denver, Colorado.
Education
B.F.A. in Film & Video Production, University of Colorado Denver, College of Arts & Media, 2009. Concentration in post-production workflow and cinematography. Followed by an American Society of Cinematographers (ASC) Master Class programme in Colour Grading & Digital Intermediate, completed 2014, covering DI pipeline standards, LUT design, and HDR delivery specifications.
Work history
2009–2013 — Junior Editor & Post-Production Coordinator, Cactus (advertising agency), Denver. Cut broadcast spots, online campaigns, and internal brand content on a Avid Media Composer rig, with DaVinci Resolve used as the colour suite from day one. First systematic exposure to the gap between what a grading suite can do in a controlled demo and what actually survives a client revision cycle.
2013–2017 — Senior Editor & Colorist, RGB Post, Denver. Delivered finished grades and editorial cuts for regional broadcast clients, documentary productions, and two feature-length independent films. Migrated the facility's entire colour pipeline from a hardware Resolve system to Resolve Studio 12 in 2015 following a six-month evaluation against the previous DI workflow. Responsible for training two junior editors on Resolve's node-based grading architecture.
2017–2022 — Freelance Colorist, Editor & Educator. Clients included independent filmmakers, branded content agencies, a Denver-area commercial production company, and two online course platforms where he developed and delivered Resolve-focused curriculum. Began publishing workflow notes publicly in 2019 as a response to the volume of tutorial content he found imprecise, untestable, or built around outdated Resolve versions.
2022–present — Full-time writer and publisher. DaVinci Resolve Club launched as an independent publication in May 2026.
What I do here
DaVinci Resolve Club is an independent publication launched in May 2026. The site is currently free to read; a free email subscription simply notifies you when new guides go live. The guides cover editing, colour grading, Fairlight, and Fusion — every workflow area Resolve touches — against a single consistent standard: tested in a live Resolve session before publication. Your readership is what makes the site possible.
The testing method
Every technique, node structure, or plugin chain covered on this site is built inside a live DaVinci Resolve Studio session on a current-generation workstation running the latest stable Resolve release. Test projects use real camera original footage — not proxy-only timelines — at resolutions up to 4K, with colour managed pipelines (DaVinci Wide Gamut / DWG) active to surface issues that flat-colour workflows hide.
Where a guide covers a third-party OFX plugin or LUT product, I own a licensed copy. I do not review tools from trial versions or watermarked outputs. If a technique requires a specific GPU memory threshold, or a node combination that only renders cleanly at a certain cache setting, I say so with the exact specification.
How I make money
DaVinci Resolve Club is currently free to read. If paid subscriptions launch later, this page will be updated before that happens. Some pages also carry affiliate links — if you purchase a plugin, course, or piece of hardware through one, I receive a commission. What does not change either way: guide content and recommendations are finalised independently of any commercial relationship. No developer sees a draft. No product has moved position in a roundup because of a sponsorship arrangement. If that changes, it will be disclosed on this page before it appears anywhere else on the site.
What I will not do
- Publish a guide on a technique I have not personally tested in the current Resolve version.
- Quote developer-supplied render benchmark numbers. Those are controlled conditions, not production conditions.
- Move a plugin or LUT pack up a roundup because the developer offered a review copy or discount code.
- Fabricate reader results. Every quoted outcome on this site comes from a real forum thread, Reddit post, or direct email, and the source is named or easy to locate.
- Write as though I have graded projects I have not.