Quick answer: select the audio clip, open Inspector > Audio, find Pitch, and move it by semitones or by fine cents. The clip keeps its current duration. Use the clip control when one recording needs a fixed change. Reach for a Fairlight pitch effect on a clip when you want a dedicated effect interface, and put the effect on a track when every clip routed through that track should get the same treatment.
Pitch and speed are two separate jobs. Pitch is how high or low the audio sounds. Speed is how quickly the clip plays, and changing it usually changes the duration too. If you’re making a clip faster, slower or reversed, head to the clip speed and retiming guide. This page keeps the duration fixed and changes the pitch on purpose.
Choose the Right Pitch Method
| What you need | Best starting point | Processing scope |
|---|---|---|
| Make one voice or sound effect higher or lower | Audio Inspector > Pitch | Selected clip |
| Apply a designed pitch effect to one clip | Fairlight FX pitch effect | Selected clip |
| Give every clip on a dedicated track the same pitch treatment | Pitch effect in the track mixer | Whole track |
| Change pitch during the clip | Keyframes or Fairlight automation | Clip or effect parameter over time |
| Keep natural pitch while changing playback speed | Pitch Correction or Elastic Wave, depending on the task | Retimed clip |
| Correct a performance to musical notes | A pitch-correction workflow | Different task from a fixed pitch shift |
I start with scope, because it saves the most annoying repair later. If only one line should sound deeper, a track insert is too broad. If a whole creature-voice track needs the same processing, repeating one clip setting across twenty edits is fragile. Pick the lowest level that holds the whole job and nothing else.

Change the Pitch of One Audio Clip
- Select the audio clip. Click the audio item in the Edit or Fairlight timeline. If picture and sound are linked, make sure the audio side is part of the selection.
- Open the Inspector. Click Inspector at the upper right and choose the Audio tab when Resolve shows separate Video and Audio controls.
- Find Pitch. Expand the Pitch section if it’s collapsed. It has two sliders: Semi Tones and Cents.
- Set the broad interval. Move the semitone control to raise or lower the sound in musical half steps.
- Fine-tune with cents. Use the finer control only when a full semitone is too large.
- Compare at the same playback point. Bypass or reset the pitch, replay the same phrase, then bring the setting back.
- Listen beyond the first second. Check consonants, held vowels, music tails, ambience and the transitions into neighboring clips.
A semitone is the step between neighboring notes on a chromatic scale, and twelve of them make an octave. An octave up doubles the fundamental frequency; an octave down halves it. Cents split one semitone into a hundred smaller steps. You don’t need music theory for any of this: semitones pick the obvious interval, and cents nudge it a little either way.
On dialogue, a small change can shift age, size or character and the voice stays readable. Big downward shifts tend to exaggerate low resonances and make breaths or room noise sound odd. Big upward shifts sharpen sibilance and bring out a metallic texture. The cleanest value is the smallest one that still sells the character change.
Blackmagic Design’s Fairlight overview confirms that every timeline clip has its own pitch control and that the clip Inspector includes pitch adjustment. The same panel also holds level, pan and EQ, so keep an eye on which section you’re editing. Turning the volume up or panning the sound left and right won’t fix a pitch problem.
Pitch Does Not Mean Volume, EQ, or Speed
Four audio changes are easy to mix up, because each one can make a voice feel different:
- Pitch changes how high or low the sound is perceived.
- Volume changes level without intentionally changing musical pitch.
- EQ boosts or cuts frequency ranges but does not transpose the recording to a new note.
- Speed changes playback duration and can change pitch unless correction preserves it.
A darker EQ can make a voice feel heavier, but it’s still the same performance at the same pitch. A downward pitch shift transposes the sound itself. You can combine the two, though each deserves its own judgment. Set pitch first, then add restrained EQ only if the new timbre needs cleanup. The Fairlight dialogue EQ guide explains clip versus track EQ and why I begin from a flat setting.
Pitch Correction in the Change Clip Speed dialog has a different purpose: it tries to keep the original pitch while the clip plays at another rate. Switching it on won’t give you a deliberately deeper or higher voice at the same duration.
Use a Fairlight Pitch Effect on a Clip
The Audio Inspector is the fastest route to a fixed clip adjustment. A Fairlight pitch effect earns its place when you want its own effect window and a Dry/Wet mix, or when you plan to move the same processing between clips and tracks.
- Open the Fairlight page.
- Open Effects Library at the upper left.
- Find Pitch in the Audio FX section, under Fairlight FX.
- Drag the effect onto the audio clip itself. A small badge next to the clip name confirms it landed there.
- Adjust the effect in its window and listen to the complete phrase.
- Close the window. The effect also shows up in the Inspector’s Effects tab, and the toggle in its title bar switches it off when you want to compare.
The Pitch plug-in and the Inspector Pitch section overlap: both shift by semitones and cents and leave the speed alone. The 21.1 manual lists the plug-in’s coarse range as up to ±12 semitones and adds a Dry/Wet control the Inspector section doesn’t have. The decision that matters is where the effect lives: a clip effect follows that clip, while a mixer insert processes the signal passing through the channel.
Blackmagic’s official Fairlight page states that Fairlight FX can be dragged to a clip or to a mixer channel, and that plug-ins can be opened, reordered, copied or removed in the Inspector. Order matters. A pitch shifter placed before distortion or reverb gives a different result from the same shifter placed after them.

Process a Whole Track Only When the Track Has One Job
A track-level pitch effect pays off when a track is dedicated to one treated source: a creature voice, a radio character, a pitched sound-design layer or an alternate vocal. Every clip on that channel hits the same insert, including clips you add later.
- Move only the material that should share the treatment onto a dedicated audio track.
- Open the Fairlight mixer and locate that track’s channel strip.
- Click the plus button in that channel’s effects area and choose Pitch, or drag Pitch from the Effects Library onto the track header.
- Bypass the insert and make sure no unrelated clip changes.
- Set the effect while monitoring the loudest, quietest, shortest, and longest clips on that track.
- Name the track so the next editor can see why the processing is there.
Keep character effects off a general dialogue track that also carries untreated interviews, room tone or narration. Track inserts are literal: they process everything routed through that channel. That’s why moving a clip to another track can change its sound even though nobody touched its Inspector.
Clip and track processing can stack, too. If the selected clip has its own pitch change and the track carries another pitch insert, both act on the same signal. When a result sounds far more extreme than the clip value suggests, check both levels before you reset anything.
Change Pitch Over Time
A static setting works for a complete line. A riser, a falling voice, a tape-stop style transition or an animated sound-design move needs at least two values at two different times.
For a clip parameter with a keyframe control:
- Move the playhead to the first frame of the change.
- Set the starting pitch and enable its keyframe.
- Move to the end of the transition.
- Enter the ending pitch.
- Play through the move and adjust its duration before adding more points.
For an effect parameter exposed to Fairlight automation, enable automation, choose the parameter to write or display, and record or edit its curve. Blackmagic describes Fairlight automation as a way to record changes to control settings and effects over time, with parameter curves available in the timeline, and the 21.1 manual notes that plug-ins on a clip or track can be keyframed or automated just like volume and pan. Preview mode lets you try a move before writing it.
Keep the first pass simple. Two points set the start and the end. Add a third only when the move needs a hold or a change of direction. If it clicks, jumps or sounds stepped, lengthen the transition and look at the curve. For general keyframe timing and easing, see the DaVinci Resolve keyframes and Curve Editor guide.

Handle Linked Video and Audio Carefully
Camera clips often land on the timeline as linked picture and sound. A pitch adjustment should target the audio part. Selecting the linked pair is usually harmless while you stay inside the Audio Inspector, but trimming, moving or deleting with link selection turned off can put sync at risk.
Before changing a long interview or performance:
- Confirm that the audio waveform you hear belongs to the selected picture.
- Keep link selection active unless you intentionally need separate edits.
- Do not alter speed as a substitute for pitch when picture duration must remain fixed.
- Check lip sync after any operation that also changes clip length.
- Use a duplicate timeline when the treatment affects many linked clips.
A pure pitch adjustment shouldn’t move the clip’s edit points. If the sound ends earlier or later after your change, look for a speed, retime, Elastic Wave, trim or render step somewhere else in the chain.
Reduce Metallic, Warbling, or Robotic Artifacts
Pitch shifting asks the processor to invent audio that was never recorded at that new pitch. Speech, music, ambience and isolated effects each expose the process in their own way. A clean result on a short impact doesn’t prove the same setting will hold up on a sustained vocal.
- Use a smaller shift. Extreme values reveal processing faster than moderate ones.
- Start from the cleanest source. Noise, clipping, heavy reverberation, and lossy compression can become more obvious after the shift.
- Check formants and intelligibility. A transposed voice can sound like it came from a different-sized vocal tract even when every word is still there.
- Avoid duplicate pitch stages. Inspect clip settings, clip effects, track inserts, buses, and rendered replacement layers.
- Judge in context. A texture that sounds exposed in solo can sit fine under music, while a subtle artifact can stay distracting in dry dialogue.
- Compare at matched loudness. A louder processed signal can seem more convincing simply because it’s louder.
If the source carries hiss or room noise, clean only what’s needed, before or after the pitch stage depending on what you hear. Heavy noise reduction can leave watery artifacts that a pitch shift makes easier to notice. Let the audible problem decide the order. There’s no fixed recipe here.
Once the character is right, recheck the level. Pitch processing can change perceived loudness and peak behavior even when the fader doesn’t move. For the final delivery check, use the audio levels and LUFS guide; normalizing by ear alone is a gamble.
Common Creative Uses
Deeper character voice
Lower one dialogue clip or a dedicated character track, then check consonants and breaths. A very big drop can make the words muddy. A smaller pitch move with careful EQ often says “large” better than a full octave jump.
Higher comic or creature voice
Raise the pitch and listen for sharp sibilance. If the voice goes thin, hold off on piling on bass boost. First back the pitch amount down and confirm the performance is still easy to follow.
Layered sound design
Duplicate a sound effect onto another track, pitch the copy and blend it under the original. The unshifted layer keeps the recognizable attack, while the shifted layer adds size or tension. Keep the two layers sample-aligned unless a deliberate delay is part of the design. The Pitch plug-in’s Dry/Wet control can do a similar blend on a single clip.
Musical transposition
Use semitones to move a tonal sample toward another note. Then check it against the actual arrangement. A mathematically correct interval can still clash if the source holds chords, detuning or a key change.
Pitch ramp
Animate from one pitch to another for a rise or a fall. The length of the transition shapes the gesture: a short move reads as a snap, a longer one as a glide. Listen across the edit point so the ramp doesn’t finish after the visual action.
Fix Common Pitch Problems
The Pitch section is missing
Select an audio clip. A video-only item, title, transition, track header or empty patch of timeline won’t show the Pitch section. Open the Audio side of the Inspector and expand its sections. What the panel shows depends on the object you selected.
The control changes nothing
Make sure the selected clip is the one feeding the active bus. Bypass the setting, push it to an obvious temporary value and replay the same phrase. Also check whether a cached or bounced version is playing in place of the live effect chain.
Every clip on the track changes
The effect is most likely inserted on the mixer channel, so it hits every clip on that track. Remove or bypass the track insert and apply the treatment to the clip you meant, or move the treated material to its own dedicated track.
One clip sounds much more extreme than the others
Look for stacked processing. The clip can carry an Inspector pitch value, a clip effect and a track insert all at once. Reset one level at a time and compare after each change.
Pitch changes when clip speed changes
This is a retiming task. Review Pitch Correction in the speed controls, or use the right Elastic Wave workflow when the duration has to change while the pitch stays put. Don’t fight a speed-induced pitch change with a second, guessed pitch effect until the retime settings are clear.
The processed voice is hard to understand
Reduce the amount, shorten the effect chain and compare against the dry recording. Large shifts can push vocal resonances far enough to hurt clarity. Get intelligibility back before you add EQ, distortion, reverb or stereo effects.
Playback stutters after adding effects
Bypass other processor-heavy plug-ins and see whether the effect chain is the cause. Fairlight provides cache and bounce options for demanding processing, and a cached clip’s plug-in settings stay editable. Keep the live version until the sound is approved, then use a reversible bounce or cached workflow and hold on to the untreated source.
Reset and Compare Without Losing Other Work
Reset the Pitch parameter or bypass the specific effect before you reset the whole Audio Inspector. A full reset can wipe deliberate volume, pan, EQ, keyframes and other clip work. On a track, bypass the single insert before you clear the channel strip.
When the sound seems wrong, I go through it in this order:
- Check the clip Pitch value.
- Check clip-level Fairlight FX.
- Check the destination track’s inserts.
- Check bus processing and routing.
- Check speed, Pitch Correction, and Elastic Wave state.
- Check cached, bounced, or rendered replacement audio.
That order follows the signal from the clip outward, and it brings stacked changes into view. Covering them with another compensating effect only hides the problem.
Pitch Check Before Export
- Confirm that clip duration and sync remain unchanged.
- Listen to the full phrase, from the first consonant to the tail of the last word.
- Compare processed and bypassed audio at similar loudness.
- Check neighboring clips and every item on a track with a pitch insert.
- Inspect automation at the start and end of the clip.
- Listen for metallic tails, warbling vowels, harsh sibilance, and exaggerated room noise.
- Check peaks and final loudness after the pitch decision is finished.
- Render a short proof of the difficult section and listen outside the timeline before the final delivery.
The reliable route is simple: clip Pitch for one fixed adjustment, a clip effect when you want an effect workflow, and a track insert only when the whole track has one sonic job. Keep speed correction separate, check for stacked processing, and stop at the smallest shift that sells the idea.
