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# How to Import SVG into DaVinci Resolve Fusion
- URL: https://davinciresolveclub.com/import-svg-davinci-resolve/
- Published: 2026-10-24T05:40:00.000Z
- Updated: 2026-10-27T14:23:00.000Z
- Description: Import SVG artwork into Fusion, understand its masks and fills, and get a transparent logo onto your timeline at the right size.
- Author: Jason Miller
- Tags: Tutorials, Beginner Guides, #learn, #fusion-cluster

To import an SVG into DaVinci Resolve, open the **Fusion page** and choose **Fusion → Import → SVG** from the application menu. Connect the imported artwork’s final output to **MediaOut1**. It’s a Fusion import, so don’t try to use the SVG as an ordinary video or still in the Media Pool.

The important part comes after that menu command. A logo can arrive as several masks, colored Background nodes and Merges instead of one image node. I’d choose the composition first, then check the finished graphic over footage before changing any paths. That separates a connection problem from an SVG that really did import incorrectly.

[Download](https://streamly.surf/c/2ebmf2MxAg6s?ref=davinciresolveclub.com)

## Choose where the SVG should appear

For a logo or title that should stay independent of the shot underneath, I’d use a **Fusion Composition above your footage**. You can trim and move that overlay without making it part of a particular source clip.

1. On the Edit page, open the Effects Library and find **Fusion Composition**.
2. Drag it onto a video track above the footage, such as V2 above V1\. Set its duration to cover the section that needs the graphic.
3. Park the playhead over the Fusion Composition and open the Fusion page. A new blank composition starts with **MediaOut1**.

Blackmagic documents this [blank-composition workflow](https://documents.blackmagicdesign.com/UserManuals/FusionManual.pdf?ref=davinciresolveclub.com#page=70) in the Fusion 21.1 manual. The empty composition has no finished artwork yet; importing and connecting it is the next step.

If the graphic belongs inside one shot’s effects, open that timeline clip in Fusion instead. Its starting flow is **MediaIn1 → MediaOut1**. You’ll insert a Merge so the imported artwork can sit over MediaIn1\. Make sure you opened the intended clip: Fusion takes the topmost visible clip under the playhead, not every track beneath it.

![Fusion Import SVG menu, imported artwork connected to MediaOut1, and a Fusion Composition above footage on the Edit timeline](https://storage.ghost.io/c/a9/29/a929429b-cfab-4467-b902-a0cd9c90feac/content/images/2026/10/import-svg-import.webp)

Use the Fusion menu for the import. A separate Fusion Composition belongs on a track above the footage it will cover.

## Import the file and connect the finished artwork

1. Keep the correct composition open in the Fusion page, then choose **Fusion → Import → SVG**. This command appears in Blackmagic’s [Fusion menu reference](https://documents.blackmagicdesign.com/UserManuals/FusionManual.pdf?ref=davinciresolveclub.com#page=1802).
2. Select your SVG file. When the import asks for width and height, keep the SVG’s original proportions. Use **1920 × 1080** for artwork already designed as an HD landscape frame; a square logo can stay square and be composited onto a wider canvas afterward. Keep the original SVG so you can revise or simplify it later.
3. Inspect the imported nodes. Depending on the artwork, you may have a group or a chain of masks, Backgrounds and Merges. Find the output carrying the **whole graphic**, rather than the output of one path.
4. In a separate overlay composition, connect that finished output to MediaOut1\. In a composition containing footage, connect it to a Merge’s foreground input, with MediaIn1 feeding the background; connect the Merge to MediaOut1.
5. View MediaOut1, then return to Edit and check the graphic over the footage. Confirm its duration, transparency and position at the start and end of the overlay.

A correct intermediate node in a Fusion viewer doesn’t prove that the timeline is receiving it. **Follow the cable all the way to MediaOut1.** If only one piece of a multi-part logo appears, you may have connected a single fill instead of the final combined output.

## What the imported nodes do

Read the graph in three roles: **path → color → composite**. The path describes an area, a Background supplies its visible color, and Merges combine that filled shape with other shapes or footage. Imported graphs vary, so use those roles to identify nodes instead of looking for one exact set of names.

A mask connects to a Background’s **blue effect-mask input**. As the [Background node documentation](https://documents.blackmagicdesign.com/UserManuals/FusionManual.pdf?ref=davinciresolveclub.com#page=1126) explains, that connection limits the color to the mask’s area. A mask on its own isn’t the finished colored logo.

To recolor a filled object, select the Background feeding that object and change its **Color** controls. Keep the shape’s mask attached. If the object becomes invisible, inspect that fill’s alpha as well as its color; making the fill fully transparent removes the visible shape.

For an ordinary 2D Merge, footage belongs on the **orange/yellow background input** and the artwork belongs on the **green foreground input**. The blue input is an optional effect mask. Blackmagic’s [Merge input reference](https://documents.blackmagicdesign.com/UserManuals/FusionManual.pdf?ref=davinciresolveclub.com#page=980) also says to connect the background first, because a foreground-only Merge doesn’t produce the expected composite.

![Polygon1 masks Background1 to create a teal fill, which enters Merge1 as foreground over MediaIn1 footage before MediaOut1](https://storage.ghost.io/c/a9/29/a929429b-cfab-4467-b902-a0cd9c90feac/content/images/2026/10/import-svg-graph.webp)

The mask defines the shape; the Background supplies its color. Feed the colored artwork into Merge’s foreground input and the footage into its background.

If nodes and viewers are still unfamiliar, the [Fusion beginner guide](https://davinciresolveclub.com/davinci-resolve-fusion-tutorial-for-beginners/) explains that foundation. You don’t need to rebuild the imported logo from scratch just to move it as a whole.

## Separate canvas size from logo size

The SVG document bounds, the generated image dimensions and the logo’s visible size are different things. A small logo can sit inside a full HD transparent frame. Enlarging that frame doesn’t have to enlarge the logo, and shrinking the logo doesn’t necessarily give an effect more canvas around its edges.

First check the intended output dimensions. A composition opened from a source clip can use that clip’s resolution, which may differ from the timeline. Also, a **Merge inherits its output resolution from its background input**, as described in Blackmagic’s [resolution-handling guidance](https://documents.blackmagicdesign.com/UserManuals/FusionManual.pdf?ref=davinciresolveclub.com#page=981).

For a separate overlay that needs a predictable transparent frame, add a Background as the canvas, set its **Alpha to 0** on the Color controls, and connect it to a new Merge’s background input. Connect the finished imported artwork to that Merge’s foreground and send the result to MediaOut1\. This transparent canvas is separate from the colored Backgrounds that form the logo.

On the canvas Background’s **Image** tab, turn **Auto Resolution** off when you need to enter Width and Height manually. Leave it on when you want the canvas to follow the composition. Blackmagic’s [generator image controls](https://documents.blackmagicdesign.com/UserManuals/FusionManual.pdf?ref=davinciresolveclub.com#page=1170) show this checkbox as Auto Resolution, while the accompanying description calls the linked behavior “Use Frame Format Settings.” Don’t set every imported fill’s alpha to zero, because that would hide the artwork too.

![Background Image tab with Auto Resolution off, Width 1920 and Height 1080, and a transparent Background feeding Merge1 before MediaOut1](https://storage.ghost.io/c/a9/29/a929429b-cfab-4467-b902-a0cd9c90feac/content/images/2026/10/import-svg-canvas.webp)

Set the transparent canvas dimensions separately from the artwork’s scale. The Merge takes its output dimensions from that canvas.

Once the canvas is right, use a Transform on the finished artwork branch, or the Merge’s foreground Size and Center controls, to place the logo. For a canvas-only change, Crop can change the frame without resizing its contents; Resize changes both resolution and image size. Choose the operation that matches the problem.

Keep an eye on sharpness when enlarging. Editable source paths don’t make every later image-processing stage resolution independent. Set sensible image dimensions before you rely on a large downstream scale-up, since increasing the dimensions of an already soft image can’t recover missing detail.

## Fix an empty, black or overly complicated import

### Nothing reaches the timeline

Check the finished imported output and MediaOut1 in that order. If the artwork is visible upstream, repair the output connection before re-exporting the SVG. If you’re compositing inside a shot, verify both Merge image inputs. For a separate overlay, check that the Fusion Composition overlaps the footage and that the playhead sits within its duration.

### The logo is black, or a rectangle covers the shot

Inspect one affected object before changing the whole graph. A black silhouette can be a fill-color problem, an import mismatch or the wrong output; the color alone doesn’t establish the cause. Check the relevant Background’s color and mask connection, then compare the combined artwork with the SVG in its source editor.

A full-frame opaque rectangle calls for a different check: look for an unmasked Background contributing solid pixels behind the artwork. If it’s only there to establish a transparent canvas, its alpha should be zero. Preserve the alpha of the actual filled shapes. Judge transparency by inspecting the final output over footage, instead of trusting a black viewer background alone.

### Text, holes, strokes or effects look different

Compare the imported result with the original at a useful viewing size. Check letter shapes, enclosed holes, outlines, clipping and effects one by one. Don’t assume that a valid SVG transfers every design feature exactly. This import route doesn’t promise complete browser-style SVG rendering.

If text differs, simplify a **copy** in the source editor. Inkscape’s [Object to Path command converts text into paths](https://wiki.inkscape.org/wiki/Release%5Fnotes/1.3?ref=davinciresolveclub.com#Object%5Fto%5FPath), for example. Keep an editable original, because the converted copy no longer behaves as live text. Reimport that copy and compare it. Conversion is worth trying, but it isn’t a guaranteed fix for every file.

For a complex design, isolate a small representative part and check how it transfers before simplifying the entire asset. This guide covers static SVG artwork. If the source relies on web animation, plan its motion separately instead of assuming the import has created equivalent Fusion keyframes.

### A simple-looking design creates a huge node graph

Visual simplicity doesn’t imply a small underlying file. Inspect the source for repeated objects, hidden content and effects that you don’t need in the video. Save a cleaner copy and compare the new import. Group related nodes to keep the graph readable, but don’t mistake grouping for reducing the processing work inside them.

## When I’d use a transparent PNG instead

Choose SVG when you need to edit paths, recolor individual pieces or build motion from the imported components. If you only need the finished logo to sit over a shot, I’d export a transparent PNG at enough pixels for its largest intended appearance. That gives up path editing in exchange for a much simpler overlay.

Inkscape’s [PNG export controls](https://inkscape-manuals.readthedocs.io/en/latest/export-png.html?ref=davinciresolveclub.com) let you choose the export area and pixel dimensions. Check that the export retains transparency and includes the intended margins. Then follow the [logo and watermark placement guide](https://davinciresolveclub.com/add-logo-watermark-davinci-resolve/) for the Edit-page overlay. Keep the SVG as your editable source whichever route you choose.